![]() ![]() ![]() Option to randomize held items, custom icons, debug mode improvementsĬhanged ruins of alph puzzle, postgame changes, options to use only custom sprites for randomizing trainers, Hidden abilities, Modified old amber quest, improved fusion party icons, hard mode option, custom sprites in fusion preview Option to start with custom starter, secret forest, bug fixes Golbat soar minigame improvements, remade Silph Co, changed fusion sprites, mankey's paw item, balance, bug fixes, Secret capsule, randomizer fixes, general graphics, balance, bug fixesģ6 new Pokemon, Sevii Islands postgame, Johto postgame extension (4 new badges), fusion improvements, triple fusions, legendary Pokemon adjustments, eggs transferable to PC, new Pokemon icons, minigames, optimization, bug fixes Johto and Hoenn starters, Super splicer improvements, balance, Randomizing trainers and wild Pokemon independently, randomizing static encountersģ5 new Pokemon, Pokemon League, Johto postgame (4 badges), Triple fusion boss in Silph Co, Navel Rock, Cerulean Cave, Mt. ![]() New fairy moves, weather effects in battles, Removed 25% boost for fusions, balance Sprites handling improvements, randomizer improvements, Pokédex pages Reworked older maps, NPC adjustements, bug fixesĬontent until 5th badge, Female character option, sidequests, TMs & HMs, gen 5 style speech bubbles, Trainer house, Changed intro, Bug fixesĬontent until 7th badge, Red and Blue versions, Unfusing, Wondertrade, new intro, New optional areas, Fused Pokemon cries, typing changes, Rock Smash, Surf, Fairy type, item maniacs, quests, special NPCs, autosave, randomizer mode, turbo button, set controls screen, bug fixes,īugfixes, randomizer improvements, Legendary birds, SurfboardĪdded gen 2 Pokémon and cross-generation evolutions, updated sprites,fusion improvements, new battle UI, Bug fixes, content until badge 8. ![]() Playable until 2nd badgeīug fixes, Content until Rock Tunnel, Day-night cycle Features comparison between version 4.9 and 5.0 ![]()
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